This is how I currently think about higher-order game theory, the study of agents thinking about agents thinking about agents.... This post doesn't add any new big ideas beyond what was already in the post by Diffractor linked above. I just have a slightly different perspective that emphasizes the "metathreat"...
Previously: Book report: Theory of Games and Economic Behavior (von Neumann & Morgenstern) Summary: Von Neumann and Morgenstern defined the notion of stable set in order to characterize some sort of equilibrium in cooperative games. Lucas showed that stable sets don't always exist, so they're inadequate for telling us what...
Disclaimer: I'm surely reinventing the wheel here. Last week I wrote that I was dissatisfied with von Neumann and Morgenstern's argument for playing the minimax strategy in a two-player zero-sum game. Here's an argument I like: We have two players A,B who play strategies a,b. A is trying to maximize...
I finally read a game theory textbook. Von Neumann and Morgenstern's "Theory of Games and Economic Behavior" basically started the field of game theory. I'll summarize the main ideas and my opinions. This was also the book that introduced the VNM theorem about decision-theoretic utility. They presented it as an...
Why is a chess game the opposite of an ideal gas? On short timescales an ideal gas is described by elastic collisions. And a single move in chess can be modeled by a policy network. The difference is in long timescales: If we simulated elastic collisions for a long time,...
Summary: Take the argmax of counterfactual expected utility, using a thin counterfactual which itself maximizes a priori expected utility. Followup to: An environment for studying counterfactuals, Counterfactuals, thick and thin Replacement for: Logical counterfactuals and differential privacy In An environment for studying counterfactuals, I described a family of decision problems...