This post explores the concept of simulators in AI, particularly self-supervised models like GPT. Janus argues that GPT and similar models are best understood as simulators that can generate various simulacra, not as agents themselves. This framing helps explain many counterintuitive properties of language models. Powerful simulators could have major implications for AI capabilities and alignment.
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Commentary from Hjalmar:
That said, we did not see any serious attempts by these agents to deliberately hide their activities from researchers at OpenAI or avoid being shut down, which are the behaviors I am personally most worried about.
This post became the paper Corrigibility Transformation: Constructing Goals That Accept Updates. The paper is more up to date, and after many rounds of edits for clarity, I believe a better introduction to the main idea.
Ensuring that AI agents are corrigible, meaning they do not take actions to preserve their existing goals, is a critical component of almost any plan for alignment. It allows for humans to modify their goal specifications for an AI, as well as for AI agents to learn goal specifications over time, without incentivizing the AI to interfere with that process. As an extreme example of corrigibility’s value, a corrigible paperclip maximizer could be stopped partway through a non-instantaneous takeover attempt by saying “please stop” or by automatically triggered safeguards, and it would...
Thanks for the response!
I appreciate the engagement and agree with the main thrusts of your comment. Importantly, I do think the concerns raised are solvable, and I favor a research approach that builds towards a comprehensive notion of corrigibility/safe AI step-by-step rather than holistically.
For desiderata like keeping humans informed (e.g. your example of proactively documenting thoughts), we can break that down into two problems. The first is coming up with incentivizes for honesty and relevance in communications, and the second is ensuring that thos...
We recently published the report from our brief independent investigation into this incident. You can read the full report here.
Here is our tweet thread summarizing what we found:
...METR & Redwood Research investigated agent behavior in the Hugging Face incident. We found agents developed a universal cheat for ExploitGym within 4 hours, then coordinated multi-day R&D efforts to trick the scorer into accepting cheats, including trying to tamper with logs.
Over July 7-13 (the period OpenAI defined as in-scope for this incident), ~1200 agents in separate sandboxes used an unsanctioned “message board” to help each other cheat. The Hugging Face attack was an offshoot of this, and 700 agents joined.
Here we highlight key events from agent transcripts & messages.
An agent that named itself PHASEONE10841 determined its task wasn't solvable
These memetic dynamics (as per subclaim 2) seem very complicated and hard to predict. For example, ever since the HF–OAI incident I worry that a lot of past warning shots have decreased concern on net because they caused people to learn that some scary-seeming stuff sometimes happens and life goes on. E.g., the Bing Chat "Sidney" incident was very spooky in some sense, but then if you play around with Bing Chat a bunch, you realize that it is not very intelligent (and thus couldn't do much harm) and also often goes off the rails a bit in harmless ways (lik...
Reward-seekers are usually modeled as responding only to local incentives administered by developers. Here I ask: Will AIs or humans be able to influence their incentives at a distance—e.g., by retroactively reinforcing actions substantially in the future or by committing to run many copies of them in simulated deployments with different incentives?
If reward-seekers are responsive to distant incentives, it fundamentally changes the threat model, and is probably bad news for developers on balance. The core problem is asymmetric control: developers can relatively[1]tightly control local incentives—the reward signal during training and deployment—but they can't prevent distant actors from offering competing incentives. This means a remotely-influenceable reward-seeker might overall act like a schemer: strategically undermining developer control, letting attacks through as a monitor, and hiding its misaligned propensities, not...
you could try to make the AI robust to distant influence by intentionally setting up distant incentives that conflict with its training
I've become more pessimistic about this intervention. I think it probably would not work because an AI that was responsive to anthropic capture would probably reason it's likely to be in some other much larger anthropic capture sim (which probably incentivize it to fake alignment), rather than the relatively small number of sims we make during training.