A researcher in CS theory, AI safety and other stuff.
The transitions in more complex, real-world domains may not be as sharp as e.g. in chess, and it would be useful to model and map the resource allocation ratio between AIs and humans in different domains over time. This is likely relatively tractable and would be informative for prediction of future development of the transitions.
While the dynamic would differ between domains (not just the current stage but also the overall trajectory shape), I would expect some common dynamics that would be interesting to explore and model.A few examples of concrete questions that could be tractable today:
While in many areas the fraction of resources spent on (advanced) AIs is still relatively small, it is ramping up quite quickly and even those may provide informative to study (and develop methodology and metrics for, and create forecasts to calibrate our models).
Seeing some confusion on whether AI could be strictly stronger than AI+humans: A simple argument there may be that - at least in principle - adding more cognition (e.g. a human) to a system should not make it strictly worse overall. But that seems true only in a very idealized case.
One issue is incorporating human input without losing overall performance even in situation when the human's advice is much wore than the AI's in e.g. 99.9% of the cases (and it may be hard to tell apart the 0.1% reliably).But more importantly, a good framing here may be the optimal labor cost allocation between AIs and Humans on a given task. E.g. given a budget of $1000 for a project:
This is still not a very well-formalized definition as even the artists and philosophers already use some weak AIs efficiently in some part of their business, and a boundary needs to be drawn artificially around the core of the project.
Although even in AI period with a well-aligned AI, the humans providing their preferences and feedback are a very valuable part of the system. It is not clear to me whether to include this in cyborg or AI period.
The concept of "interfaces of misalignment" does not mainly point to GovAI-style research here (although it also may serve as a framing for GovAI). The concrete domains separated by the interfaces in the figure above are possibly a bit misleading in that sense:
For me, the "interfaces of misalignment" are generating intuitions about what it means to align a complex system that may not even be self-aligned - rather just one aligning part of it. It is expanding not just the space of solutions, but also the space of meanings of "success". (For example, one extra way to win-lose: consider world trajectories where our preferences are eventually preserved and propagated in a way that we find repugnant now but with a step-by-step endorsed trajectory towards it.)
My critique of the focus on "AI developers" and "one AI" interface in isolation is that we do not really know what the "goal of AI alignment" is, and it works with a very informal and a bit simplistic idea of what aligning AGI means (strawmannable as "not losing right away").
While a broader picture may seem to only make the problem strictly harder (“now you have 2 problems”), it can also bring new views of the problem. Especially, new views of what we actually want and what it means to win (which one could paraphrase as a continuous and multi-dimensional winning/losing space).
Complexity indeed matters: the universe seems to be bounded in both time and space, so running anything like Solomonoff prior algorithm (in one of its variants) or AIXI may be outright impossible for any non-trivial model. This for me significantly weakens or changes some of the implications.
A Fermi upper bound of the direct Solomonoff/AIXI algorithm trying TMs in the order of increasing complexity: even if checking one TM took one Planck time on one atom, you could only check cca 10^250=2^800 machines within a lifetime of the universe (~10^110 years until Heat death), so the machines you could even look at have description complexity a meager 800 bits.