I agree with the idea that we empathetically simulate people, ("simulation theory") ... and I think we have innate social emotions if and only if we use that module when thinking about someone. So I brought that up here as a possible path to "finding human goals" in a world-model, and even talked about how dehumanization and anthropomorphization are opposite errors, in agreement with you. :-D
I think "weakening EH" isn't quite the right perspective, or at least not the whole story, at least when it comes to humans. We have metacognitive powers, and there are emotional / affective implications to using EH vs not using EH, and therefore using EH is at least partly a decision rather than a simple pattern-matching process. If you are torturing someone, you'll find that it's painful to use EH, so you quickly learn to stop using it. If you are playing make-believe with a teddy bear, you find that it's pleasurable to use EH on the teddy bear, so you do use it.
So dehumanization is modeling a person without using EH. When you view someone through a dehumanization perspective, you lose your social emotions. It no longer feels viscerally good or bad that they are suffering or happy.
But I do not think that when you're dehumanizing someone, you lose your ability to talk coherently about their motivations. Maybe we're a little handicapped in accurately modeling them, but still basically competent, and can get better with practice. Like, if a prison guard is dehumanizing the criminals, they can still recognize that a criminal is "trying" to escape.
I guess the core issue is whether motivation is supposed to have a mathematical definition or a normal-human-definition. A normal-human-definition of motivation is perfectly possible without any special modules, just like the definition of every other concept like "doorknob" is possible without special modules. You have a general world-modeling capability that lumps sensory patterns into categories/concepts. Then you're in ten different scenarios where people use the word "doorknob". You look for what those scenarios have in common, and it's that a particular concept was active in your mind, and then you attach that concept to the word "doorknob". Those ten examples were probably all central examples of "doorknob". There are also weird edge cases, where if you ask me "is that a doorknob?" I would say "I don't know, what exactly do you mean by that question?".
We don't need a special module to get an everyday definition of doorknobs, and likewise I don't think we don't need a special module to get an everyday definition of human motivation. We just need to be exposed to ten central examples, and we'll find the concept(s) that are most activated by those examples, and call that concept "motivation". Here's one of the ten examples: "If a person, in a psychologically-normal state of mind, says 'I want to do X', then they are probably motivated to do X."
Of course, just like doorknobs, there are loads of edge cases where if you ask a normal person "what is Alice's motivation here?" they'll say "I don't know, what exactly do you mean by that question?".
A mathematical definition of human motivation would, I imagine, have to be unambiguous and complete, with no edge cases. From a certain perspective, why would you ever think that such a thing even exists? But if we're talking about MDPs and utility functions, or if we're trying to create a specification for an AGI designer to design to, this is a natural thing to hope for and talk about.
I think if you gave an alien the same ten labelled central examples of "human motivation", plus lots of unlabeled information about humans and videos of humans, they could well form a similar concept around it (in the normal-human-definition sense, not the mathematical-definition sense), or at least their concept would overlap ours as long as we stay very far away from the edge cases. That's assuming the aliens' world-modeling apparatus is at least vaguely similar to ours, which I think is plausible, since we live in the same universe. But it is not assuming that the aliens' motivational systems and biases are anything like ours.
Sorry if I'm misunderstanding anything :-)
Gotcha, thanks. I have corrected my comment two above by striking out the words "boundedly-rational", but I think the point of that comment still stands.
The Occam's razor paper showed that one cannot deduce an agent H's reward function (RH - using the notation from that paper) or their level of rationality (pH) by observing their behaviour or even by knowing their policy (πH). Subsequently, in a LessWrong post, it was demonstrated that even knowing the agent's full algorithm (call this aH) would not be enough to deduce either RH or pH individually.
In an online video, I argued that the reason humans can do this when assessing other humans, is because we have an empathy module/theory of mind EH, that allows us to model the rationality and motives of other humans. These EH are, crucially, quite similar from human to human, and when we turn them on ourselves, the results are similar to what happens when others assess us. So, roughly speaking, there is an approximate 'what humans want', at least in typical environments[1], that most humans can agree on.
I struggled to convince people that, without this module, we would fail to deduce the motives of other humans. It is hard to imagine what we would be like if we were fundamentally different.
But there is an opposite error that people know very well: anthropomorphisation. In this situation, humans attribute motives to the behaviour of the wind, the weather, the stars, the stock market, cute animals, uncute animals...
So the same module that allows us to, somewhat correctly, deduce the motivations of other humans, also sets us up to fail for many other potential agents. If we started 'weakening' EH, then we would reduce the number of anthropomorphisation errors we made, but we'd start making more errors about actual humans.
So our EH can radically fail at assessing the motivations of non-humans, and also sometimes fails at assessing the motivations of humans. Therefore I'm relatively confident in arguing that EH is not some "a priori" object, coming from pure logic, but is contingent and dependent on human evolution. If we met an alien race, they we would likely assess their motives in ways they would find incorrect - and they'd assess our motives in ways we would find incorrect, no matter how much information either of us had.
See these posts for how we can and do extend this beyond typical environments. ↩︎